The campaign.
Fly from Kent to the desert, Fortress Europe, the Pacific, and the last year of the war. Cadet is easier. Ace puts more planes in the sky. Finish a mission to unlock the next one.
Western Front Patrol
Fields · Clear skies · Pilot
Enemy fighters are in the sector.
PRIMARY OBJECTIVES
SECONDARY OBJECTIVES
Pick a plane.
Allied or Axis — the hangar follows the side you pick. Bars show speed, turn, climb, guns, toughness, and dive. Finish missions to unlock more.
Catch your breath.
MISSION COMPLETE
The sky is yours.
Easy as pie.
CLIMB / DIVE
W or ↑ pulls the nose up. S or ↓ points it down. Aim, then fire.
TURN
A / ← and D / → tilt the wings. The plane turns the way you lean.
FIRE
Hold SPACE or FIRE. Named aces like Hartmann take more hits and are worth extra points.
BOMBS & MAP
On bomb missions, put the diamond on the target and press B. Red dots on the little map are planes. Gold squares are ground targets. The long gold bar is your home strip.
COCKPIT
Press C to sit inside the plane. Press it again to fly behind it.
HANGAR
Finish campaign missions to unlock more planes.
HOME FIELD
On later Pilot and Ace campaign jobs you start on the grass. Hold FIRE to taxi, then press T or tap UP when the HUD says TAKE OFF. When fuel runs low, follow the compass to the gold strip on radar. Press L or tap LAND — or just settle onto the grass and the field will catch you. Cadet, Quick Mission, and Hunt skip this.
No password.
Type an email. We'll send a magic link. Friends can invite you the same way, even before you pick a name.
What should we call you?
3–16 letters, numbers, or underscore. Friends use this name to find you.
Fly together.
Friends mode is taking a rest. You can still fly the campaign.
Practice is you versus computer planes — start right away. Open a room or find a friend when you want a wingman. They join the next flight, not one that's already going.
Two teams. Last plane flying wins. Ranked needs even sides and a squadron. One-on-one is just for fun.
Optional paint for your plane. It never makes you faster or stronger. Flying stays free.
Hunt
Tap Ready when you're set. We start when everyone is ready, or after a short wait.
Hop out?
There's no pause with friends. Leaving a Duel counts as being shot down.
A friendly flying game.
If you're under 13, please ask a grown-up. We may keep a tiny note of how the game is going so we can make it nicer — never your real name, and never for ads. We don't sell anything about you. Sign-in mail is only the link to play. Plane paint is just looks. This is a fan game, not from any air force or manufacturer. Need help? Write to the address on this page.
Got a grown-up nearby?
If you're under 13, ask a parent first. You can still fly either way. We only keep a tiny note of how the game is going so we can make it nicer — never your name, never for ads.
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